As a rule, all the manager simulators are insanely boring and the same type. A bunch of incomprehensible tables, a meager tutorial, a lot of unnecessary manipulations in a bulky inventory – it is not surprising that individual representatives of the genre are ahead of schedule from the distance, disappointing their few fans. Fortunately, experiments in such an unpopular environment are still happening, and it is doubly pleasant that successful options are sometimes into light. King’s League: Odyssey At the time of its exit, it was undeservedly deprived of the attention of our “mobile” section, but I did not lose its relevance at all.
One for all
There is no need to beware of the fact that King’s League is the manager – the reckoning of the genre is very conditional. The player bails a team of medieval warriors in order to ultimately win all possible knightly tournaments, simultaneously seizing power in cities and dealing with hordes of objectionable knights. Sounds boring? Implementation is what is the main thing here.
There was no simplification, but everything looks worthy and harmonious. We are recruiting newly -minted “green” warriors, training them, solve issues about replacing equipment and prepare for a large competition by organizing small skirmishes for money. In the end, the trained fighters win in all possible competitions, grow in level and
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stably bring income. As you know, the lion’s share of time will have to be engaged in knights. Among the options for training there are both strength exercises to increase the maximum damage, and, say, swimming, which positively affects health.
The most interesting thing is that the player cannot directly affect the course of any fight. In his power only to properly arrange existing fighters. Moreover, the matter is not only in damage, but also in skills. The detachment should have at least one warrior with a sword and archer. It would still be nice to get a magician-defender. Although he is physically weak, he can provide allies with a protective aura. “Pumping” of characteristics in individual classes costs a lot of money, but it doesn’t even smell like any “donat” here – the whole in -game currency is easily earned. You just need to show a little dexterity. And do not forget to get rid of weaklings in time, because the recruitment of “pumped” and titled warriors from the city will bring more benefits, unlike the hiring of a rural guy with mediocre characteristics. For good fighters will have to pay a round amount. As well as for access to certain environmental environments, whether it be mountains, city, village or simple forest.
Clarification of relations between competing groups pass quite quickly – one fight lasts no more than a minute. The exchange of kicks, arrows and blows of sword quickly puts everything in its place and reveals the winner. Particular attention should be paid to rating battles – the victory in such promotion promotion on a kind of tournament table.
It is very pleasant that King’s League does not come down to dreary fuss with overloaded menu and dry calculations. In this game, there was a place for role elements and processes of global strategy. Spend time for such a thing is a pleasure. If all the managers games could boast of such a balance between reiglabiness and simplicity, then we would get another viable genre for mobile platforms. And so – only a pleasant exception.
Pros: Simplicity and reigree;The “pumping” system understandable to each;Convenient interface.
Cons: the inability to have a direct impact on the battle;There is not so much global strategy here.