Nance Drew: Ransom of the Seven Ships: Review

Eleven years ago, developers from the company Her Interactive Found a real golden core. Strongly knocked out, detailed detectives with a charming, smart and resourceful girl in the main role quickly won the hearts of the public. It is clear that the adventure series fans turned out to be significantly more than fans. So the effect was designed for a female audience.

Today Nancy Drew is a well -established brand. Maybe that’s why gentlemen from Her Interactive so jealously guard their brainchild from changes. Like, if the players are not afraid, finding that in Nance Drew: Ransom of the Seven Ships Favorite, such familiar graphics of a decade ago suddenly gave way to something more sophisticated? No, it is better to let everything remain as it was.

Detective and treasure adventure in one bottle – explosive mixture. In theory, there is an absolutely win -win option that will be interesting to boys no less than girls. Sunken ships, buried diaries – what else is needed for complete happiness? Only tie all this https://tase.org.in/articles/win-diggers-casino-bonuses-how-to-claim-the-best-offers.html beauty together with some kind of plot line-and go.

This is where the problems began. Like it or not, the scenario model “Stamp on the stamp” never seduced anyone except the stampers themselves.

Initially, Nancy came to Bagam not at all for treasures, but to relax with girlfriends. But mysterious kidnappers joined the game. Evil people dragged it somewhere-one of the friends of the heroine, and as a ransom demanded that the detective find a treasure of seven ships, gaining somewhere nearby. Hello to Indiana Jones and the heroes of the “mummy”, somewhere they have already seen this.

What does the world famous detective do? Looking for criminals? No. Grounds around the neighborhood in search of a victim of kidnepers. Suddenly a girl was lying around somewhere on the island, and a note from the abductors brought it like that. And only having discovered the lonely slippers of the missing on the beach, Miss Drew admits: yes, they stole. Have to look for chests, what can you do.

Okay, we will write off Nancy’s actions shock or for natural meticulousness, who likes what best. In the end, the main thing is not what she does, but what will we do.

Traffic jams

For us, the developers have prepared mainly puzzles. There are many of them and they are quite diverse. However, almost all tasks have one common drawback: boring. Even understanding the principle of solution, we are forced to spend almost half an hour on a chain of monotonous actions in order to achieve the result. It is necessary to calculate the number of steps to the place of excavations for a long time, decipher the huge paintings of the text, endlessly pour from empty in empty to fill the tank with water with water. The execution of each such sequence could be painlessly reduced by halves.

Another trouble – trips. Moving from one location to another occurs in real time and space. We manually drive a small machine on roads or a yacht – by sea to get from point A to point B. If the first flight is amusing, then the fifth is already driving into longing. Why are these arcatum-and-and-case elements in the middle of adventure, and even in such volumes?

Finally, dialogs – banal and fresh, without a hint of humor – are killed by duration. Thanks, of course, to the actors for bad voice acting, but why not give the player a choice: listen or read? It is impossible to skip a replica or accelerate the course of the conversation. Until the character says everything that was going aloud, we will not advance further. Perhaps, in this way, developers are trying to force us to impose an atmosphere. And to the neck.

Lonely sail white

As a result, the atmosphere does not smell like the atmosphere. The spirit of adventurism is clogged with boring remarks of heroes. The treasure hunting delight disappeared due to stupid gameplay. And the gentle breath of the sea and the charm of a paradise cannot be felt with such a schedule.

Water, like nothing else, reveals all the flaws of the image. When the sea looks like a blue semolina, you do not have to talk about aesthetics.

True, there is a pleasant surprise: animation of characters. How terrible is our boat in the flat ocean, the movements and facial expressions of human beings are so pleasantly executed. It is a pity that this is almost the only advantage of the game.

Wait from Ransom of the Seven Ships stunning novelty or epoch -making discoveries would be strange. The twentieth episode, after all. But even the solid age of the series cannot be an excuse for so many nonsense from developers.

Pros: good animation;A variety of puzzles.
Cons: stamped plot;bad graphics;banal and boring dialogs.

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